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Add task_categories, license, and paper/project/code links

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This PR adds the missing `task_categories` metadata (`text-to-3d`), sets a `license` field, and includes links to the paper, project page, and GitHub repository in the dataset card. The original game prompt table is preserved.

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  1. README.md +9 -3
README.md CHANGED
@@ -1,21 +1,27 @@
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  ---
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- pretty_name: GameCode4D
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  language:
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  - en
 
 
 
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  tags:
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  - game-generation
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  - blender
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  - text-to-3d
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  - text-to-game
 
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  ---
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  # GameCode4D
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- Game prompts for the 20 Code2Games tasks. Task and target names use the
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  `<scenario>_<variant>` convention: `_1` is the original version and `_2` is
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  the newer variant. The corresponding Blender gameplay worlds are provided as
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  `.blend` files with exactly the same task name.
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  ## Game Prompts
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  | ID | Task | Target file | Prompt |
@@ -39,4 +45,4 @@ the newer variant. The corresponding Blender gameplay worlds are provided as
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  | 17 | Assassins_Creed_1 | `Assassins_Creed_1.blend` | Create a third-person fantasy archer assassination in a rocky desert. Scout the arena, take cover, locate the target, and eliminate it with a bow. |
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  | 18 | Assassins_Creed_2 | `Assassins_Creed_2.blend` | Create a third-person archer hunt in a dead-tree wasteland. Position using sparse terrain, aim at distant targets, and eliminate them with a bow. |
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  | 19 | Minecraft_1 | `Minecraft_1.blend` | Create a third-person block-style scavenging challenge in a red desert canyon. Explore markers, collect resources, avoid hazards, and complete the required set. |
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- | 20 | Minecraft_2 | `Minecraft_2.blend` | Create a block-style resource expedition across rocky clearings and forest terrain. Traverse multiple regions, gather crafting materials, and complete the resource set. |
 
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  ---
 
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  language:
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  - en
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+ pretty_name: GameCode4D
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+ task_categories:
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+ - text-to-3d
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  tags:
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  - game-generation
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  - blender
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  - text-to-3d
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  - text-to-game
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+ license: unknown
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  ---
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  # GameCode4D
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+ Game prompts for the 20 Code2Games tasks, introduced in the paper [Code2Games: Enabling Coding Agents for Gaming World Generation](https://huggingface.co/papers/2610.05033). Task and target names use the
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  `<scenario>_<variant>` convention: `_1` is the original version and `_2` is
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  the newer variant. The corresponding Blender gameplay worlds are provided as
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  `.blend` files with exactly the same task name.
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+ - **Project page:** [https://aigeeksgroup.github.io/Code2Games/](https://aigeeksgroup.github.io/Code2Games/)
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+ - **Code:** [https://github.com/AIGeeksGroup/Code2Games](https://github.com/AIGeeksGroup/Code2Games)
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+
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  ## Game Prompts
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  | ID | Task | Target file | Prompt |
 
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  | 17 | Assassins_Creed_1 | `Assassins_Creed_1.blend` | Create a third-person fantasy archer assassination in a rocky desert. Scout the arena, take cover, locate the target, and eliminate it with a bow. |
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  | 18 | Assassins_Creed_2 | `Assassins_Creed_2.blend` | Create a third-person archer hunt in a dead-tree wasteland. Position using sparse terrain, aim at distant targets, and eliminate them with a bow. |
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  | 19 | Minecraft_1 | `Minecraft_1.blend` | Create a third-person block-style scavenging challenge in a red desert canyon. Explore markers, collect resources, avoid hazards, and complete the required set. |
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+ | 20 | Minecraft_2 | `Minecraft_2.blend` | Create a block-style resource expedition across rocky clearings and forest terrain. Traverse multiple regions, gather crafting materials, and complete the resource set. |