text string |
|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
////////////////////////////////////////////////////////////////////////////
//
//
// Purpose: This class defines ... |
using System.Collections.Generic;
using UnityEngine;
using System;
namespace AI
{
public class GreedyAIController : PlayerController
{
enum NextState
{
Wait, Draw, Play
}
private NextState nextState;
Dictionary<DominoController, List<DominoController>> place... |
using Portal.CMS.Entities.Enumerators;
using Portal.CMS.Services.Generic;
using Portal.CMS.Services.PageBuilder;
using Portal.CMS.Web.Architecture.ActionFilters;
using Portal.CMS.Web.Architecture.Extensions;
using Portal.CMS.Web.Areas.PageBuilder.ViewModels.Component;
using Portal.CMS.Web.ViewModels.Shared;
using Syst... |
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Web;
namespace Umbraco.Core
{
///<summary>
/// Extension methods for dictionary & concurrentdictionary
///... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VaiFundos
{
class Program
{
static void Main(string[] args)
{
GerenciadorCliente gerenciador = new GerenciadorCliente();
FundosEmDolar fundo_dol... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Julas.Utils;
using Julas.Utils.Collections;
using Julas.Utils.Extensions;
using TheArtOfDev.HtmlRen... |
/*
* Copyright 2016 Christoph Brill <egore911@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, ... |
using System;
using System.Text;
namespace ExifLibrary
{
/// <summary>
/// Represents an enumerated value.
/// </summary>
public class ExifEnumProperty<T> : ExifProperty
{
protected T mValue;
protected bool mIsBitField;
protected override object _Value { get { return Value;... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace DotNetty.Transport.Channels.Sockets
{
using System;
using System.Diagnostics.Contracts;
using System.Net;
using System.Net.NetworkInformation... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Pfz.AnimationManagement;
using Pfz.AnimationManagement.Abstract;
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System... |
namespace GarboDev
{
using System;
using System.Collections.Generic;
using System.Text;
public partial class Renderer : IRenderer
{
private Memory memory;
private uint[] scanline = new uint[240];
private byte[] blend = new byte[240];
private byte[] windowCover = new... |
//---------------------------------------------------------------------
// <copyright file="DuplicateStream.cs" company="Microsoft Corporation">
// Copyright (c) 1999, Microsoft Corporation. All rights reserved.
// </copyright>
// <summary>
// Part of the Deployment Tools Foundation project.
// </summary>
//-... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace TrueSync.Physics2D
{
// Original Code by Steven Lu - see http://www.box2d.org/forum/viewtopic.php?f=3&t=1688
// Ported to Farseer 3.0 by Nicolás Hormazábal
internal struct ShapeData
{
pu... |
/*
Project Orleans Cloud Service SDK ver. 1.0
Copyright (c) Microsoft Corporation
All rights reserved.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the ""Software""), to deal in the Software without restriction,
inc... |
//
// FastTemplate
//
// The MIT License (MIT)
//
// Copyright (c) 2014 Jeff Panici
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the ... |
using Microsoft.Diagnostics.Tracing;
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Linq;
using System.Management.Automation;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading;
namespace EtwStream.PowerShell
{
[Cmdlet(VerbsCommon.Get, ... |
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace CSharpGL
{
public partial class GL
{
#region OpenGL 2.0
// Constants
///// <summary>
/////
///// </summary>
//public const uint GL_BLEND_EQUATION_RGB = 0x8009;
///// <summ... |
// Copyright (c) Tunnel Vision Laboratories, LLC. All Rights Reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#nullable disable
namespace StyleCop.Analyzers.OrderingRules
{
using System;
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Profiler.cs" company="Kephas Software SRL">
// Copyright (c) Kephas Software SRL. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root ... |
// -----------------------------------------------------------
//
// This file was generated, please do not modify.
//
// -----------------------------------------------------------
namespace EmptyKeys.UserInterface.Generated {
using System;
using System.CodeDom.Compiler;
using System.Collections.Objec... |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.... |
/*
The MIT License (MIT)
Copyright (c) 2014 Banbury & Play-Em
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, m... |
using System;
using System.Collections.Generic;
using System.Linq;
using BohFoundation.ApplicantsRepository.Repositories.Implementations;
using BohFoundation.AzureStorage.TableStorage.Implementations.Essay.Entities;
using BohFoundation.AzureStorage.TableStorage.Interfaces.Essay;
using BohFoundation.AzureStorage.TableS... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Web.UI;
using System.Web.UI.WebControls;
using Vevo;
using Vevo.Domain.DataInterfaces;
using Vevo.Shared.Utilities;
using Vevo.WebAppLib;
using Vevo.Base.Domain;
public partial class Components_SearchFilterNew : Vevo.Web... |
//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//---------------------------------------------------------------------------
using System;
using System.Windows.Automation.Peers;
using System.Windows.Media;
using System.W... |
using System;
using System.Collections.Generic;
using System.Html;
namespace wwtlib
{
public class PlotTile : Tile
{
bool topDown = true;
protected PositionTexture[] bounds;
protected bool backslash = false;
List<PositionTexture> vertexList = null;
List<Triangle>[] chi... |
namespace QuanLySinhVien_GUI
{
partial class frmtimkiemdiemsinhvientheomasv
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
//... |
//---------------------------------------------------------------------------
//
// <copyright file="ByteAnimationUsingKeyFrames.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http:... |
using System;
using System.Collections.Generic;
namespace HarmonyLib
{
/// <summary>Specifies the type of method</summary>
///
public enum MethodType
{
/// <summary>This is a normal method</summary>
Normal,
/// <summary>This is a getter</summary>
Getter,
/// <summary>This is a setter</summary>
Setter,
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using Mechanical3.Core;
namespace Mechanical3.IO.FileSystems
{
//// NOTE: For still more speed, you could ditch abstract file systems, file paths and streams alltogether, and just use byte arrays directly.
//... |
//#define USE_TOUCH_SCRIPT
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
/*
* ドラッグ操作でのカメラの移動コントロールクラス
* マウス&タッチ対応
*/
namespace GarageKit
{
[RequireComponent(typeof(Camera))]
public class FlyThroughCamera : MonoBehaviour
{
public static bool... |
using System.Threading;
using CodeTiger;
using Xunit;
namespace UnitTests.CodeTiger
{
public class LazyTests
{
public class Create1
{
[Fact]
public void SetsIsValueCreatedToFalse()
{
var target = Lazy.Create<object>();
Assert... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using System.Globalization;
namespace DevTreks.Extensions
{
/// <summary>
///Purpose: Serialize and deserialize a food nutrition cost object.
/// This calculator is u... |
using System;
using CommandLine;
using System.IO;
using Nancy.Hosting.Self;
using SeudoBuild.Core;
using SeudoBuild.Core.FileSystems;
using SeudoBuild.Pipeline;
using SeudoBuild.Net;
namespace SeudoBuild.Agent
{
class Program
{
private const string Header = @"
_ _ _ _ _
... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using StockExchangeYahooFinance.DbContext;
namespace StockExchangeYahooFinance.Migrations
{
[DbContext(typeof(YahooFi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Data.SqlTypes;
using Microsoft.SqlServer.Server;
using PowerLib.System;
using PowerLib.System.Collections;
using PowerLib.System.IO;
using PowerLib.System.IO.Streamed.Typed;
using PowerLib.System.Numerics;
using PowerLib.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using ProjectData;
using Tools;
using ProjectBLL;
using System.Data;
using Approve.RuleCenter;
using System.Text;
using System.Collections;
using Approve.RuleApp;
public partial cl... |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the MIT license. See License.txt in the project root for license information.
using System.Threading.Tasks;
using Test.Utilities;
using Xunit;
using VerifyCS = Test.Utilities.CSharpCodeFixVerifier<
Microsoft.CodeQuality.Analyzers.ApiDesignGuidelin... |
using System;
using Windows.Devices.Enumeration;
using Windows.Devices.Spi;
using Windows.Foundation.Metadata;
namespace ABElectronics_Win10IOT_Libraries
{
/// <summary>
/// Class for accessing the ADCDAC Pi from AB Electronics UK.
/// </summary>
public class ADCDACPi : IDisposable
{
p... |
//
// PgpMimeTests.cs
//
// Author: Jeffrey Stedfast <jestedfa@microsoft.com>
//
// Copyright (c) 2013-2022 .NET Foundation and Contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Soft... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Dependinator.Common.ModelMetadataFolders;
using Dependinator.Common.ModelMetadataFolders.Private;
using Dep... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Light.Data.Mysql.Test
{
class BaseFieldSelectModelNull
{
#region "Data Property"
private int id;
/// <summary>
/// Id
/// </summary>
/// <value></value>
public int Id {
... |
using SharpDX;
using SharpDX.Direct3D11;
using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Xml;
using System.IO;
using System.Reflection;
namespace Profiler.DirectX
{
public class TextManager : IDisposable
{
[StructLayout(LayoutKind.Sequential)]
... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
... |
using System;
using System.Collections.Generic;
using Roguelike.Core.Elements.Inventory;
using Roguelike.Entities;
using RLNET;
namespace Roguelike.Systems {
public class InventorySystem {
private Player player;
public InventorySystem() {
player = Game.Player;
}
void... |
using NSubstitute;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
using Xunit.Abstractions;
namespace PoshGit2.TabCompletion
{
public class TabCompletionTests
{
private readonly ITestOutputHelper _log;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
namespace TimeOut
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace LinqToDB.Data
{
using Linq;
using Common;
using ... |
namespace TransferCavityLock2012
{
partial class LockControlPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
... |
using System;
using System.Net.Http;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Castle.Core;
using DotJEM.Json.Storage.Adapter;
using DotJEM.Pipelines;
using DotJEM.Web.Host.Diagnostics.Performance;
using DotJEM.Web.Host.Providers.Concurrency;
using DotJEM.Web.Host.Providers.Services.Di... |
namespace EnergyTrading.MDM.Test.Contracts.Validators
{
using System;
using System.Collections.Generic;
using System.Linq;
using EnergyTrading.MDM.ServiceHost.Unity.Configuration;
using global::MDM.ServiceHost.Unity.Sample.Configuration;
using Microsoft.Practices.Unity;
using NUnit.Framew... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="MemoryStandardStream.Read.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// ----------------------------------------------... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using System.Runtime.Remoting.Lifetime;
using System.Windows.Forms;
using System.Drawing;
using System.Linq;
using... |
using System;
using System.Collections.Generic;
using System.Text;
using Icy.Util;
namespace Icy.Database.Query
{
public class JoinClauseOptions{
public object first;
public string operator1;
public object second;
public string boolean;
public bool where;
public bo... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
namespace LibGit2Sharp.Core
{
/// <summary>
/// Ensure input parameters
/// </summary>
[DebuggerStepThrough]
internal static class Ensure
{
/// <summary>
///... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using AgileSqlClub.MergeUi.DacServices;
using AgileSqlClub.MergeUi.Merge;
using AgileSqlClub.MergeUi.Metadata;
using AgileSqlClub.MergeUi.PackageP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
usi... |
using System;
namespace Versioning
{
public class NominalData : Sage_Container, IData
{
/* Autogenerated by sage_wrapper_generator.pl */
SageDataObject110.NominalData nd11;
SageDataObject120.NominalData nd12;
SageDataObject130.NominalData nd13;
SageDataObject140.... |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Copyright by Brian Nelson 2016. *
* See license in repo for more information *
* https://github.com/sharpHDF/sharpHDF *
* ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Anarian.Interfaces;
using Anarian.Events;
namespace Anarian.DataStructures.Input
{
public class Controller : IUpdatable
{
PlayerIndex... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Collections;
using System.Threading;
namespace Joddgewe
{
public partial class Form1 : Form
{
private stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using Ploeh.AutoFixture;
using RememBeer.Models.Contracts;
using RememBeer.Models.Dtos;
using RememBeer.Models.Factories;
using RememBeer.Services.RankingStrategies;
using RememBeer.Tests.Utils;
namespace RememBee... |
//******************************************************************************************************
// FrequencyValue.cs - Gbtc
//
// Copyright © 2012, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// ... |
using SMSServices.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Data.Entity.Validation;
using System.Data.SqlClient;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web.Http;
using WebA... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.IO;
using System.Text;
public class KinectManager : MonoBehaviour
{
public enum Smoothing : int { None, Default, Medium, Aggressive }
// Public Bool to determine how m... |
using Android.OS;
using Android.Text;
using Android.Util;
using REKT.Graphics;
using REKT.Graphics.Unsafe;
using REKT.DI;
using SkiaSharp;
using System;
using System.Text;
using D = System.Diagnostics.Debug;
using NativeActivity = Android.App.Activity;
using NativeBitmap = Android.Graphics.Bitmap;
using NativeBitmapFac... |
using System;
using System.Collections.Generic;
namespace Paladino.Drawing
{
/// <summary>
/// The thumbnails class handles all thumbnails to different types of content
/// embedded in the core.
/// </summary>
public static class Thumbnails
{
#region Members
private static Dictionary<Guid,... |
using SuperScript.Configuration;
using SuperScript.Emitters;
using SuperScript.Modifiers;
using SuperScript.Modifiers.Converters;
using SuperScript.Modifiers.Post;
using SuperScript.Modifiers.Pre;
using SuperScript.Modifiers.Writers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Dulcet.Twitter;
using Inscribe.Common;
using Inscribe.Configuration;
using Inscribe.Util;
using Inscribe.Subsystems;
using Inscribe.ViewModels.PartBlocks.MainBlock.TimelineChild;
using Livet;
... |
/*
* @(#)Function2Arg.cs 3.0.0 2016-05-07
*
* You may use this software under the condition of "Simplified BSD License"
*
* Copyright 2010-2016 MARIUSZ GROMADA. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the f... |
using Xunit;
using Shouldly;
using System.Linq;
using System;
using System.Text.RegularExpressions;
namespace AutoMapper.UnitTests
{
public class MapFromReverseResolveUsing : AutoMapperSpecBase
{
public class Source
{
public int Total { get; set; }
}
public class De... |
namespace Tipshare
{
partial class Tipshare
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param ... |
using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class PowerScroll : Item
{
private SkillName m_Skill;
private double m_Value;
private static SkillName[] m_Skills = new SkillName[]
{
SkillName.Blacksmith,
SkillName.Tailoring,
... |
// <copyright file="Collision.cs" company="LeagueSharp">
// Copyright (c) 2015 LeagueSharp.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, o... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Collections;
using System.Web;
using System.Xml;
using System.Reflecti... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SQLite;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
namespace VariablesManager
{
public partial class Form1 : Form
{
private string _selectedTm;
private... |
using Halsign.DWM.Framework;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using System.Threading;
namespace Halsign.DWM.Domain
{
public class DwmHost : DwmBase
{
private int _numCpus = 1;
private int _numVCpus;
private int _cpuSpeed;
private int _numNics = 1;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Data;
using System.Windows.Controls.Primitives;
using System.Reflection;
using System.Windows.Threading... |
//
// --------------------------------------------------------------------------
// Gurux Ltd
//
//
//
// Filename: $HeadURL$
//
// Version: $Revision$,
// $Date$
// $Author$
//
// Copyright (c) Gurux Ltd
//
//------------------------------------------------------------... |
//
// Microsoft.VisualBasic.* Test Cases
//
// Authors:
// Gert Driesen (drieseng@users.sourceforge.net)
//
// (c) 2006 Novell
//
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Globalization;
using System.IO;
using System.Text;
using NUnit.Framework;
namespace MonoTests.Microsoft.Visu... |
/*
Copyright (C) 2007 Volker Berlin
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial app... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web.Http.Description;
using Sudoku.Areas.HelpPage.Models;
namespace Sudoku.Areas... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace WeifenLuo.WinFormsUI.Docking
{
#region DockPanelSkin classes
/// <summary>
/// The skin to use when displaying the DockPanel.
/// The skin allows custom gradient color schemes to be used when dra... |
/*
Stuart Bowman 2016
This class contains the graph nodes themselves, as well as helper functions for use by the generation class
to better facilitate evaluation and breeding. It also contains the class definition for the nodes themselves,
as well as the A* search implementation used by the genetic algorithm to check... |
using System;
using System.Runtime.InteropServices;
using System.Security;
namespace xServer.Core.Build
{
public static class IconInjector
{
// Basically, you can change icons with the UpdateResource api call.
// When you make the call you say "I'm updating an icon", and you send the icon data... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Web;
using System.Xml;
using System.Xml.XPath;
using System.IO;
using LyricsFetcher;
using iTunesLib;
using WMPLib;
using WMFSDKWrapper;
public class TestSong : Song
{... |
// Author:
// Noah Ablaseau <nablaseau@hotmail.com>
//
// Copyright (c) 2017
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your o... |
/////////////////////////////////////////////////////////////////////////////
// C# Version Copyright (c) 2003 CenterSpace Software, LLC //
// //
// This code is free software under the Artistic license. //
// ... |
using System;
using System.Collections;
using System.IO;
namespace Server.Engines.Reports
{
public class StaffHistory : PersistableObject
{
#region Type Identification
public static readonly PersistableType ThisTypeID = new PersistableType("stfhst", new ConstructCallback(Construct));
p... |
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later... |
using System;
using System.Web;
using System.Web.Routing;
using System.Drawing;
using System.Drawing.Imaging;
using Meridian59.Files.BGF;
namespace Meridian59.BgfService
{
/// <summary>
///
/// </summary>
public class FileRouteHandler : IRouteHandler
{
public FileRouteHandler()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using KSP;
namespace panelfar
{
public static class PANELFARMeshSimplification
{
//Take the raw part geometry and simplify it so that further simplification of the entire vessel is faster
p... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.Xml;
using log4net;
using System.ComponentModel;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using common;
using jm726.lib.wrapper;
using jm726.lib.wrapper.logger;
namespace jm726.lib.wrappe... |
/**
* This file defines the fitness_params object.
*
* TODOs:
* - a few TODOs in the file but ok
*
* FINISHED!
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.IO;
using toolbox;
/**
* namespace for biogas plant optimization
*
* Definition of:
* -... |
using System;
using System.Linq;
using LeagueSharp;
using LeagueSharp.Common;
using Slutty_ryze.Properties;
namespace Slutty_ryze
{
internal class Program
{
readonly static Random Seeder = new Random();
private static bool _casted;
private static int _lastw;
#region onload
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor;
using System.IO;
public class Serializer : MonoBehaviour {
//save defaults are only used to set the data used when initializing that map the next time.
string saveFile;
str... |
using System;
using System.Collections.Generic;
using System.Text;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Engine;
using Micropolis.Common;
using Microsoft.ApplicationInsights;
namespace Micropolis.ViewModels
{
public class EvaluationPaneViewModel : BindableBase, Engine.IListener
{
p... |
#region using directives
using System;
using PoGo.PokeMobBot.Logic.Event;
using PoGo.PokeMobBot.Logic.Event.Egg;
using PoGo.PokeMobBot.Logic.Event.Fort;
using PoGo.PokeMobBot.Logic.Event.Global;
using PoGo.PokeMobBot.Logic.Event.GUI;
using PoGo.PokeMobBot.Logic.Event.Item;
using PoGo.PokeMobBot.Logic.Event.Logic;
usi... |
/*
Copyright 2011 MCForge
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http:/... |
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