repo_name stringlengths 6 97 | path stringlengths 3 341 | text stringlengths 8 1.02M |
|---|---|---|
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/Context.h | //
// Context.hpp
//
// Created by <NAME> on 1/20/16.
//
//
#pragma once
#include "cinder/Color.h"
#include "cinder/Cinder.h"
#include "RenderEncoder.h"
#include "RenderPipelineState.h"
#include "DataBuffer.h"
namespace cinder { namespace mtl {
class Context;
typedef std::shared_ptr<Context> ContextRe... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/MetalMacros.h | <reponame>iProfeten/cinder-metal-m1<gh_stars>10-100
//
// MetalConstants.h
//
// Created by <NAME> on 11/8/15.
//
//
#pragma once
#include <simd/simd.h>
#define MetalConstants \
\
namespace cinder { \
namespace mtl { \
enum DefaultBufferShaderIndices \
{ \
ciBufferIndexUniforms = 0,... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/Library.h | //
// Library.h
//
// Created by <NAME> on 1/13/16.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class Library> LibraryRef;
class Library
{
public:
// stati... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/RendererMetal.h | <filename>blocks/Cinder-Metal/include/RendererMetal.h<gh_stars>10-100
#pragma once
#include "cinder/Cinder.h"
#include "cinder/app/Renderer.h"
#include "MetalEnums.h"
#if defined( CINDER_COCOA )
//#include "CinderViewCocoaTouch+Metal.h"
#if defined __OBJC__
@class RendererMetalImpl;
#else
class RendererMetalImpl;
#en... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/Batch/include/SharedTypes.h | //
// SharedTypes.h
// Batch
//
// Created by <NAME> on 1/10/16.
//
//
#pragma once
#include <simd/simd.h>
typedef struct
{
metal::packed_float4 ciPosition;
metal::packed_float3 ciNormal;
metal::packed_float2 ciTexCoord0;
} CubeVertex; |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/ARKit/src/NativeBridge.h | //
// NativeBridge.h
// CinderARKit
//
// Created by <NAME> on 7/6/17.
//
#import <Foundation/Foundation.h>
#import <ARKit/ARKit.h>
#import "CinderARKitApp.h"
@interface NativeBridge : NSObject <ARSessionDelegate>
{
CinderARKitApp *_app;
}
- (instancetype)initWithApp:(CinderARKitApp *)app;
- (void)handleTap:(... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/ComputeEncoder.h | //
// ComputeEncoder.hpp
//
// Created by <NAME> on 10/17/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "CommandEncoder.h"
#include "ComputePipelineState.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class ComputeEncoder> ComputeEncoderRef;
class ComputeEncoder : publ... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/VertexBuffer/include/SharedData.h | <filename>blocks/Cinder-Metal/samples/VertexBuffer/include/SharedData.h
//
// SharedData.h
// Cinder-Metal
//
// Created by <NAME> on 12/5/15.
//
//
#pragma once
#include <simd/simd.h>
typedef struct
{
metal::packed_float3 position;
metal::packed_float3 normal;
metal::packed_float2 texCoord0;
} CubeVe... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/RenderPipelineState.h | <filename>blocks/Cinder-Metal/include/apple/RenderPipelineState.h
//
// Pipeline.hpp
//
// Created by <NAME> on 10/13/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "cinder/GeomIo.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
#include "Argument.h"
namespace cinder { namespace mtl {
ty... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/DataBuffer.h | //
// Buffer.hpp
//
// Created by <NAME> on 10/17/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class DataBuffer> DataBufferRef;
class DataBuffer
{
public:
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/DepthState.h | <gh_stars>10-100
//
// DepthState.hpp
//
// Created by <NAME> on 11/7/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class DepthState> DepthStateRef;
class DepthState
{
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/CommandBuffer.h | <reponame>iProfeten/cinder-metal-m1<filename>blocks/Cinder-Metal/include/apple/CommandBuffer.h
//
// CommandBuffer.hpp
//
// Created by <NAME> on 10/17/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "RenderEncoder.h"
#include "ComputeEncoder.h"
#include "BlitEncoder.h"
#include "RenderPassDescriptor.h"
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/CommandEncoder.h | <reponame>iProfeten/cinder-metal-m1
//
// CommandEncoder.hpp
//
// Created by <NAME> on 11/12/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalGeom.h"
#include "DataBuffer.h"
#include "TextureBuffer.h"
#include "MetalConstants.h"
#include "DepthState.h"
#include "SamplerState.h"
namespace cinder { ... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/DepthOfField/include/SharedTypes.h | <gh_stars>10-100
//
// SharedTypes.h
// FoldingCube
//
// Created by <NAME> on 1/30/16.
//
//
#pragma once
// Add structs and types here that will be shared between your App and your Shaders
#include <simd/simd.h>
typedef struct
{
// float progress;
} myUniforms_t;
typedef struct TeapotInstance
{
vector... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/ParticleSorting/include/SharedData.h | //
// SharedData.h
// ParticleSorting
//
// Created by <NAME> on 11/13/15.
//
//
#pragma once
#include "MetalConstants.h"
#include <simd/simd.h>
// Data shared by both the Cinder app and the Metal shader
#define kParticleDimension 128 // Must be a power of 2 for the bitonic sort to work
struct sortState_t
{
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/TextureSlices/include/SharedTypes.h | <reponame>iProfeten/cinder-metal-m1
//
// SharedTypes.h
// FoldingCube
//
// Created by <NAME> on 1/30/16.
//
//
#ifndef SharedTypes_h
#define SharedTypes_h
#include <simd/simd.h>
#endif /* SharedTypes_h */
|
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/RendererMetalImpl.h | <reponame>iProfeten/cinder-metal-m1
//
// RendererMetalImpl.h
//
// Created by <NAME> on 10/11/15.
//
//
#pragma once
#include <Metal/Metal.h>
#include "RendererMetal.h"
#include "CommandBuffer.h"
#include "Context.h"
// IMPORTANT:
// Metal doesn't work in the iOS simulator.
// If your build is failing here, try ru... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/RenderCommandBuffer.h | //
// RenderCommandBuffer.hpp
//
// Created by <NAME> on 11/15/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "CommandBuffer.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class RenderCommandBuffer> RenderCommandBufferRef;
// NOTE: a RenderBuffer is just a CommandBuffer... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/MetalGeom.h | <gh_stars>10-100
//
// MetalGeom.h
//
// Created by <NAME> on 10/17/15.
//
//
#pragma once
#include "cinder/GeomIo.h"
namespace cinder { namespace mtl {
namespace geom {
// NOTE: Metal uses "Line" and "Triangle", not the pluralized verions found in GL
enum Primitive { POINT, L... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/MetalConstants.h | //
// MetalConstants.h
//
// Created by <NAME> on 4/21/16.
//
//
#pragma once
#include "MetalMacros.h"
// This is a macro. We've defined them this way so they can be rolled into
// online shaders (which don't accept user includes).
MetalConstants |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/TextureBuffer.h | //
// TextureBuffer.hpp
//
// Created by <NAME> on 10/30/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "cinder/ImageIo.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class TextureBuffer> TextureBufferRef;
// http://me... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/CinderMetalCocoa.h | <gh_stars>10-100
//
// CinderMetalCocoa.h
//
// Created by <NAME> on 3/3/17.
//
//
#pragma once
#ifdef CINDER_COCOA_TOUCH
#import <UIKit/UIKit.h>
#endif
#import <Metal/Metal.h>
#include "cinder/Cinder.h"
#include "metal.h"
namespace cinder { namespace cocoa {
CGImageRef convertMTLTexture(id <MTLTexture> textu... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/MovieMetal.h | //
// MovieMetal.h
// VideoMetalTexture
//
// Created by <NAME> on 7/11/17.
//
#pragma once
#include "cinder/Cinder.h"
// TODO: Update with OS X support
#ifdef CINDER_COCOA_TOUCH
#include "metal.h"
#include <memory>
@class MovieMetalImpl;
namespace cinder { namespace mtl {
typedef std::shared_ptr<clas... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/ComputePipelineState.h | //
// ComputePipelineState.hpp
//
// Created by <NAME> on 11/13/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class ComputePipelineState> ComputePipelineStateRef;
class ComputePipelineState
{
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/Batch.h | <reponame>iProfeten/cinder-metal-m1
//
// Batch.hpp
//
// Created by <NAME> on 1/10/16.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "cinder/GeomIo.h"
#include "MetalGeom.h"
#include "DataBuffer.h"
#include "RenderEncoder.h"
#include "VertexBuffer.h"
#include "apple/RenderPipelineState.h"
namespace cinde... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/Draw.h | <reponame>iProfeten/cinder-metal-m1
//
// Draw.h
//
// Created by <NAME> on 2/23/16.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "VertexBuffer.h"
#include "RenderPipelineState.h"
#include "Context.h"
#include "cinder/app/App.h"
#include "cinder/CameraUi.h"
#include "cinder/GeomIo.h"
#include "metal.h"
#i... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/Scope.h | <reponame>iProfeten/cinder-metal-m1
//
// Scope.hpp
//
// Created by <NAME> on 11/4/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "cinder/Noncopyable.h"
#include "CommandBuffer.h"
#include "RenderCommandBuffer.h"
#include "Context.h"
namespace cinder { namespace mtl {
class ScopedRenderEncoder : ... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/VertexBuffer.h | //
// GeomTarget.hpp
//
// Created by <NAME> on 10/24/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "cinder/GeomIo.h"
#include "MetalGeom.h"
#include "DataBuffer.h"
#include "RenderEncoder.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class VertexBuffer> VertexBufferRef;
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/RenderEncoder.h | <filename>blocks/Cinder-Metal/include/apple/RenderEncoder.h
//
// RenderEncoder.hpp
//
// Created by <NAME> on 10/16/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalGeom.h"
#include "RenderPipelineState.h"
#include "DataBuffer.h"
#include "TextureBuffer.h"
#include "DepthState.h"
#include "SamplerS... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/SamplerState.h | <filename>blocks/Cinder-Metal/include/apple/SamplerState.h<gh_stars>10-100
//
// SamplerState.hpp
//
// Created by <NAME> on 11/7/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class SamplerSt... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/samples/StockShader/include/SharedTypes.h | <gh_stars>10-100
//
// SharedTypes.h
// FoldingCube
//
// Created by <NAME> on 1/30/16.
//
//
#pragma once
// Add structs and types here that will be shared between your App and your Shaders
#include <simd/simd.h>
typedef struct
{
// float progress;
} myUniforms_t; |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/apple/RenderPassDescriptor.h | //
// MetalRenderPass.hpp
//
// Created by <NAME> on 10/13/15.
//
//
#pragma once
#include "cinder/Cinder.h"
#include "MetalHelpers.hpp"
#include "MetalEnums.h"
#include "TextureBuffer.h"
namespace cinder { namespace mtl {
typedef std::shared_ptr<class RenderPassDescriptor> RenderPassDescriptorRef;
... |
iProfeten/cinder-metal-m1 | blocks/Cinder-Metal/include/CameraManager.h | <reponame>iProfeten/cinder-metal-m1
//
// CameraManager.h
// MetalCamSlices
//
// Created by <NAME> on 2/10/17.
//
//
#include "cinder/cinder.h"
#include "metal.h"
#ifdef CINDER_COCOA_TOUCH
typedef void (^PixelBufferCallback)( CVPixelBufferRef pxBuffer );
typedef void (^FaceDetectionCallback)( const std::map<long... |
dacaiguoguo/bubbleSort | BubbleSort/main.c | //
// main.c
// BubbleSort
//
// Created by dacaiguoguo on 2020/8/14.
// Copyright © 2020 dacaiguoguo. All rights reserved.
//
#include <stdio.h>
#include <stdbool.h>
void bubbleSort(int* array, int length, _Bool betterFlag);
void logArray(int* toSortArray, int length);
int main(int argc, const char * argv[]) {
... |
norio-nomura/RxSwift | RxSwift/RxSwift.h | //
// RxSwift.h
// RxSwift
//
// Created by <NAME> on 4/1/15.
// Copyright (c) 2015 <NAME>. All rights reserved.
//
#import <Foundation/Foundation.h>
//! Project version number for RxSwift.
FOUNDATION_EXPORT double RxSwiftVersionNumber;
//! Project version string for RxSwift.
FOUNDATION_EXPORT const unsigned cha... |
samuelkgutierrez/gladius | source/ui/term/term.h | /*
* Copyright (c) 2014-2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*
* Copyright (c) 1992,1993 The Regents of the University of California.
* ... |
samuelkgutierrez/gladius | source/timeline/graph-widget.h | /**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_GRAPH_WIDGET_H
#define TIMELINE_GRAPH_WIDGET_H
#include "common.... |
samuelkgutierrez/gladius | source/tool-be/tool-be.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* The Back-End (BE) API. The interface to the back-end tool actions.
*/
#pra... |
samuelkgutierrez/gladius | source/dsys/dsi.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* The Distributed System (dsys) Interface (DSI).
*/
#pragma once
#include "... |
samuelkgutierrez/gladius | source/ui/term/term-cmds.h | <gh_stars>1-10
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "term.h"
#include "core/core.h"
#include "cor... |
samuelkgutierrez/gladius | source/mrnet/mrnet-fe.h | <reponame>samuelkgutierrez/gladius
/**
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*
* Copyright (c) 2003-2012 <NAME>, <NAME>, <NAME>... |
samuelkgutierrez/gladius | source/plugin/hello/hello-filters.h | /**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef GLADIUS_PLUGIN_HELLO_FILTERS_H_INCLUDED
#define GLADIUS_PLUGIN_HELLO_FILTE... |
samuelkgutierrez/gladius | source/tool-common/session-key.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Home to job the SessionKey type.
* Session keys are used as a unique ident... |
samuelkgutierrez/gladius | source/core/colors.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include <string>
#include <vector>
#include <utility>
namespace gla... |
samuelkgutierrez/gladius | source/core/gladius-rc.h | <gh_stars>1-10
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
/**
* Return codes.
*/
enum {
GLADIUS_SUCCESS =... |
samuelkgutierrez/gladius | source/core/console.h | <filename>source/core/console.h
/*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include <iostream>
#include <sstream... |
samuelkgutierrez/gladius | testing/legion/mrnet-mapper/tool/tool-proto.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "mrnet/Types.h"
#define PROTO_CONN (FirstApplicationTag)
#d... |
samuelkgutierrez/gladius | source/plugin/core/gp-manager.h | <filename>source/plugin/core/gp-manager.h
/*
* Copyright (c) 2015-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* The gladius plugin manager.
*/
#... |
samuelkgutierrez/gladius | source/core/process-landscape.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Gives the 'process landscape' of a parallel and distributed application
* w... |
samuelkgutierrez/gladius | source/core/exception.h | /**
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include <string>
#include <exception>
namespace gladius {
namespac... |
samuelkgutierrez/gladius | testing/legion/mrnet-mapper/tool/tooli.h | <reponame>samuelkgutierrez/gladius<gh_stars>1-10
/*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "tool-proto... |
samuelkgutierrez/gladius | source/plugin/hello/hello-common.h | /*
* Copyright (c) 2015-2106 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Common stuff (FE/BE) for the Parallel Step (hello) plugin.
*/
#pragma once... |
samuelkgutierrez/gladius | source/gladius/gladius.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "core/core.h"
#include "core/session.h"
#include "core/env.h... |
samuelkgutierrez/gladius | source/core/session.h | <gh_stars>1-10
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include <string>
namespace gladius {
namespace core ... |
samuelkgutierrez/gladius | source/core/core.h | <reponame>samuelkgutierrez/gladius<filename>source/core/core.h
/**
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#ifde... |
samuelkgutierrez/gladius | source/ui/ui-factory.h | <reponame>samuelkgutierrez/gladius
/**
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "ui.h"
#include "term/te... |
samuelkgutierrez/gladius | source/tool-common/tool-common.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*
* Copyright (c) 2008-2012, Lawrence Livermore National Security, LLC
*/
/**
* Hom... |
samuelkgutierrez/gladius | source/tool-common/faux-mpir.h | <reponame>samuelkgutierrez/gladius<filename>source/tool-common/faux-mpir.h
/*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*
* Copyrig... |
samuelkgutierrez/gladius | source/mrnet/filters/core-filters.h | <filename>source/mrnet/filters/core-filters.h
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef GLADIUS_MRNET_FILTERS_CORE_F... |
samuelkgutierrez/gladius | source/timeline/proc-timeline.h | <filename>source/timeline/proc-timeline.h
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_PROC_TIMELINE_H_INCLUDE... |
samuelkgutierrez/gladius | source/mrnet/mrnet-be.h | <filename>source/mrnet/mrnet-be.h
/**
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*
* Copyright (c) 2003-2012 <NAME>, <NAME>, <NAME>
... |
samuelkgutierrez/gladius | source/core/macros.h | <reponame>samuelkgutierrez/gladius
/*
* Copyright (c) 2014-2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#ifdef HAVE_CONFIG_H
#include "con... |
samuelkgutierrez/gladius | source/plugin/core/gladius-plugin.h | /*
* Copyright (c) 2015-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* The Gladius Plugin Interface (GPI).
*/
#pragma once
#include "core/args.h... |
samuelkgutierrez/gladius | source/timeline/info-types.h | <filename>source/timeline/info-types.h
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_INFO_TYPES_H_INCLUDED
#def... |
samuelkgutierrez/gladius | source/timeline/main-window.h | <reponame>samuelkgutierrez/gladius<gh_stars>1-10
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_MAIN_WINDOW_H_IN... |
samuelkgutierrez/gladius | source/core/env.h | <gh_stars>1-10
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Home to the environment variable registry that impact gladius... |
samuelkgutierrez/gladius | source/core/utils.h | <filename>source/core/utils.h
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "core/gladius-rc.h"
#include "... |
samuelkgutierrez/gladius | source/tool-common/gladius-tli.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Home to connection information types.
*/
#pragma once
#include <limits.h>... |
samuelkgutierrez/gladius | source/timeline/common.h | <gh_stars>1-10
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_COMMON_H
#define TIMELINE_COMMON_H
#include <QMet... |
samuelkgutierrez/gladius | source/timeline/color-palette-factory.h | <gh_stars>1-10
/**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef COLOR_PALETTE_FACTORY_H_INCLUDED
#define COLOR_PALETTE_FACT... |
samuelkgutierrez/gladius | source/timeline/main-frame.h | /**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_MAIN_FRAME_H_INCLUDED
#define TIMELINE_MAIN_FRAME_H_INCLUDED
#in... |
samuelkgutierrez/gladius | source/ui/ui.h | <filename>source/ui/ui.h
/*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "core/args.h"
namespace gladius {
... |
samuelkgutierrez/gladius | source/pty/pty.h | /*
* Copyright (c) 2015-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
*
*/
#pragma once
#include <string>
#include <unistd.h>
namespace gladius... |
samuelkgutierrez/gladius | source/tool-api/gladius-toolbe.h | /*
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Outward facing back-end interface used by tools developers.
*/
#pragma onc... |
samuelkgutierrez/gladius | source/core/args.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#pragma once
#include "core/utils.h"
#include <cstdlib>
#include <cstring>
#inclu... |
samuelkgutierrez/gladius | testing/misc/interpose-mpi-start-end.c | /*
* Copyright (c) 2014-2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* To Build
* mpicc -o interpose-mpi-start-end.so -shared -fPIC interpose-mpi-... |
samuelkgutierrez/gladius | source/tool-fe/tool-fe.h | /*
* Copyright (c) 2014-2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* The Front-End (FE) API. The interface to the tool actions.
*/
#pragma once... |
samuelkgutierrez/gladius | source/dsys/palp.h | /**
* Copyright (c) 2016 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
/**
* Implements generating launch commands for various parallel launchers like
... |
samuelkgutierrez/gladius | source/timeline/legion-prof-log-parser.h | /**
* Copyright (c) 2015 Triad National Security, LLC
* All rights reserved.
*
* This file is part of the Gladius project. See the LICENSE.txt file at the
* top-level directory of this distribution.
*/
#ifndef TIMELINE_LEGION_PROF_LOG_PARSER_H
#define TIMELINE_LEGION_PROF_LOG_PARSER_... |
swiimii/pomegranate | Checkers/Piece.h | //
// Created by coltw on 4/7/2018.
//
#ifndef CHECKERS_PIECE_H
#define CHECKERS_PIECE_H
#include <iostream>
using namespace std;
class Piece
{
private:
bool isDead, isKing;
int team, row, col;
public:
Piece();
Piece(int row, int col, int team);
void display();
//bool canMove(Spot &c);
v... |
swiimii/pomegranate | lab9/pointers.h |
#ifndef POINTERS_H
#define POINTERS_H
// Author: <NAME>
// Source File: Pointers.h
// Description: Implements a convoluted class to exercise pointers,
// dynamic memory, and reference manipulations.
#include <iostream>
using namespace std;
class Pointers {
public:
Pointers(){
a = 5;
b = NULL;
... |
swiimii/pomegranate | lab9/manip.h | #ifndef MANIP_H
#define MANIP_H
// Author: <NAME>
// Source File: manip.h
// Description: A set of functions where you should manipulate
// the passed parameters to change the object in a specific way,
// so that Pointers_test.h passes all tests.
#include "Pointers.h"
// A little something to get you going
void mani... |
swiimii/pomegranate | lab9B/LList.h | #ifndef LLIST_H
#define LLIST_H
/*
Linked List class that store integers, with [] operator.
Uses head pointer.
<NAME>
September 2015
*/
#include <ostream>
#include <stdexcept>
#define int int
using namespace std;
struct node_t {
int data;
node_t* next;
};
// This implementation will use a h... |
swiimii/pomegranate | Checkers/Game.h | <gh_stars>1-10
//
// Created by swiim on 4/14/2018.
//
#ifndef CHECKERS_GAME_H
#define CHECKERS_GAME_H
#include "spot.cpp"
class Game {
};
#endif //CHECKERS_GAME_H
|
swiimii/pomegranate | Checkers/Spot.h | //
// Created by swiim on 4/9/2018.
//
#ifndef CHECKERS_SPOT_H
#define CHECKERS_SPOT_H
#include <iostream>
#include <vector>
#include <string>
#include "Piece.cpp"
using namespace std;
class Spot {
public:
Spot();
//Spot(int row, int col, Piece p);
bool isOccupied();
//void assignPiece(Piece &p);
... |
moslevin/Mark3C | libs/memutil/public/memutil.h | <filename>libs/memutil/public/memutil.h
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || ... |
moslevin/Mark3C | kernel/timerlist.c | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | kernel/public/mailbox.h | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | kernel/public/thread.h | <filename>kernel/public/thread.h<gh_stars>0
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ ... |
moslevin/Mark3C | kernel/quantum.c | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | examples/avr/lab2_idle_function/main.c | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | tests/kernel_profiling/mark3test.c | <filename>tests/kernel_profiling/mark3test.c
#include "kerneltypes.h"
#include "mark3cfg.h"
#include "kernel.h"
#include "thread.h"
#include "driver.h"
#include "drvUART.h"
#include "profile.h"
#include "kernelprofile.h"
#include "ksemaphore.h"
#include "mutex.h"
#include "message.h"
#include "timerlist.h"
//--------... |
moslevin/Mark3C | kernel/ksemaphore.c | <reponame>moslevin/Mark3C<filename>kernel/ksemaphore.c
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | |... |
moslevin/Mark3C | kernel/mailbox.c | <reponame>moslevin/Mark3C<filename>kernel/mailbox.c<gh_stars>0
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| ... |
moslevin/Mark3C | tests/unit/ut_eventflag/ut_eventflag.c | <gh_stars>0
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___... |
moslevin/Mark3C | kernel/message.c | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | stage/src/kernelprofile.h | <reponame>moslevin/Mark3C
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || ... |
moslevin/Mark3C | kernel/public/tracebuffer.h | <filename>kernel/public/tracebuffer.h
/*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || ... |
moslevin/Mark3C | libs/memutil/memutil.c | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
moslevin/Mark3C | kernel/public/mutex.h | /*===========================================================================
_____ _____ _____ _____
___| _|__ __|_ |__ __|__ |__ __| __ |__ ______
| \ / | || \ || | || |/ / ||___ |
| \/ | || \ || \ || \ ||___ |
|__/\__... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.