Game: weaker early foes, no-kite ranged, C=character sheet, hide sidebar toggle c5ee685 polats Claude Opus 4.8 (1M context) commited on Jun 13
Skill forge: powerful AoE skills + visual identity (element/shape/color/intensity) f9e5860 polats Claude Opus 4.8 (1M context) commited on Jun 13
Game: roguelike level-up cards, XP HUD, pause-on-sidebar, advancing waves f3c5314 polats Claude Opus 4.8 (1M context) commited on Jun 13
Rebuild: immediate basic attack (no cooldown) for the roam hero ea06170 polats Claude Opus 4.8 (1M context) commited on Jun 13
Chat voice loading indicator + rebuild combat gating/feedback bundles f1fdeff polats Claude Opus 4.8 (1M context) commited on Jun 13
Fix: roam ranged ranges were whole-screen — scale to ~8 tiles 044958d polats Claude Opus 4.8 (1M context) commited on Jun 13
Rebuild engine+comboBattler: dodge roll i-frames 1eb2325 polats Claude Opus 4.8 (1M context) commited on Jun 13
Fun: leveling now scales power + spend attribute points f92b745 polats Claude Opus 4.8 (1M context) commited on Jun 13
Phase 2: Skill Forge writes real engine skills + character-page detail screen 9fe1971 polats Claude Opus 4.8 (1M context) commited on Jun 13
Rebuild map bundle for Desert biome + golden sand; carry desert assets 977a4c1 polats Claude Opus 4.8 (1M context) commited on Jun 10
Game page: directly-controlled Forgotten Plains battle; rename to "Game" 5bdce49 polats Claude Opus 4.8 (1M context) commited on Jun 8
Add Classes + Enemies sandbox tabs (synced from auto-battler) 38a1e17 polats Claude Opus 4.8 (1M context) commited on Jun 7
Space: Sprite tab uses the shared spriteScene render core + click/tap-to-move b450bdd polats Claude Opus 4.8 (1M context) commited on Jun 3
Pixi battlefield: real deterministic engine running in-browser 608a401 polats Claude Opus 4.8 (1M context) commited on Jun 3