text stringlengths 7 2.39k | embedding listlengths 768 768 |
|---|---|
fill all or part of buffer object's data store with a fixed value | [
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... |
specify clear values for the color buffers | [
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specify the clear value for the depth buffer | [
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specify the clear value for the depth buffer | [
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specify the clear value for the color index buffers | [
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fill a buffer object's data store with a fixed value | [
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fill all or part of buffer object's data store with a fixed value | [
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specify the clear value for the stencil buffer | [
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fills all a texture image with a constant value | [
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fills all or part of a texture image with a constant value | [
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select active texture unit | [
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block and wait for a sync object to become signaled | [
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control clip coordinate to window coordinate behavior | [
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specify a plane against which all geometry is clipped | [
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cause a material color to track the current color | [
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define an array of colors | [
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respecify a portion of a color table | [
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define a color lookup table | [
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Compiles a shader object | [
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specify a onedimensional texture image in a compressed format | [
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specify a twodimensional texture image in a compressed format | [
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specify a threedimensional texture image in a compressed format | [
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specify a onedimensional texture subimage in a compressed format | [
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specify a twodimensional texture subimage in a compressed format | [
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specify a threedimensional texture subimage in a compressed format | [
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specify a onedimensional texture subimage in a compressed format | [
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specify a twodimensional texture subimage in a compressed format | [
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specify a threedimensional texture subimage in a compressed format | [
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define a onedimensional convolution filter | [
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define a twodimensional convolution filter | [
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copy all or part of the data store of a buffer object to the data store of another buffer object | [
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respecify a portion of a color table | [
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copy pixels into a color table | [
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copy pixels into a onedimensional convolution filter | [
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copy pixels into a twodimensional convolution filter | [
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perform a raw data copy between two images | [
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copy all or part of the data store of a buffer object to the data store of another buffer object | [
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copy pixels in the frame buffer | [
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copy pixels into a 1D texture image | [
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copy pixels into a 2D texture image | [
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copy a onedimensional texture subimage | [
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copy a twodimensional texture subimage | [
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copy a threedimensional texture subimage | [
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... |
copy a onedimensional texture subimage | [
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0.4048710763454437,
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-0.894789636135101... |
copy a twodimensional texture subimage | [
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copy a threedimensional texture subimage | [
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... |
Creates a program object | [
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create program pipeline objects | [
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... |
Creates a shader object | [
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0.072410859167... |
create a standalone program from an array of nullterminated source code strings | [
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... |
Parameter context has type C.struct__cl_context. Parameter event has type C.struct__cl_event. | [
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create transform feedback objects | [
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create vertex array objects | [
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specify whether front or backfacing facets can be culled | [
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specify a callback to receive debugging messages from the GL | [
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Parameter callback has type C.GLDEBUGPROCAMD. | [
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control the reporting of debug messages in a debug context | [
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inject an applicationsupplied message into the debug message queue | [
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1.88918435573577... |
delete named buffer objects | [
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-... |
delete a contiguous group of display lists | [
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0.0... |
Deletes a program object | [
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0.475... |
delete program pipeline objects | [
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0.13907593488693237,
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0.03063502348959446,
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0.3085974454879761,
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... |
delete named query objects | [
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0.6218746304512024,
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0.42008495330810547,
0.043382953852... |
delete named sampler objects | [
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0.05721943825483322,
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0.23129820823669434,
1.1570186614990234,
-0... |
Deletes a shader object | [
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0.3757023215293884,
0.4339281916618347,
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1.052491545677185,
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0.7635830640792847,
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0.10840234160423279,
... |
delete a sync object | [
1.3792251348495483,
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0.4058764576911926,
1.3438724279403687,
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0.25804808735847473,
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0.4756649136543274,
-0.5609230399131775,
-1.2413256168365479,
1.1985117197036743,
0.07699081301689148,
-1.1428534984588623,... |
delete transform feedback objects | [
0.4990898668766022,
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0.21885009109973907,
0.28755322098731995,
0.5531248450279236,
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1.2394400835037231,
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0.5177034735679626,
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-1.9951809644699097,
-0.10120608657598495,
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-0.2978588044643402,... |
delete vertex array objects | [
0.4489951729774475,
-1.4429285526275635,
0.11938372999429703,
1.2203102111816406,
-0.07922699302434921,
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0.5951595902442932,
-0.8475956320762634,
1.0893170833587646,
0.7795062065124512,
-0.6066346764564514,
1.1436808109283447,
-0.5971686244010925,
-0.24395108222961426,
... |
specify the value used for depth buffer comparisons | [
0.6728228330612183,
0.5323564410209656,
0.31217896938323975,
-0.18644684553146362,
0.38644492626190186,
1.4884963035583496,
1.6821630001068115,
-1.5432010889053345,
-0.060479745268821716,
-1.2815752029418945,
-0.9644566774368286,
0.9190630316734314,
-0.054879844188690186,
0.490151703357696... |
enable or disable writing into the depth buffer | [
-0.49593794345855713,
0.4621238112449646,
0.5287266969680786,
0.11753182858228683,
0.05297807976603508,
1.8507953882217407,
1.3634638786315918,
0.7675135731697083,
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-1.1294718980789185,
0.203517884016037,
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... |
specify mapping of depth values from normalized device coordinates to window coordinates | [
-0.3599306344985962,
0.3957976698875427,
0.17084340751171112,
0.2335333526134491,
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1.0898329019546509,
1.4720791578292847,
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0.37727272510528564,
0.9557514786720276,
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... |
specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport | [
-0.5431795120239258,
0.6604236960411072,
0.2781350910663605,
0.0007657044334337115,
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1.07976496219635,
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0.8808043003082275,
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0.673491358757019,
0.8617147207260132,
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-1... |
specify mapping of depth values from normalized device coordinates to window coordinates | [
-0.3599306344985962,
0.3957976698875427,
0.17084340751171112,
0.2335333526134491,
-1.5059667825698853,
1.0898329019546509,
1.4720791578292847,
-0.5077954530715942,
0.6669459342956543,
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-0.10875651240348816,
0.37727272510528564,
0.9557514786720276,
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... |
Detaches a shader object from a program object to which it is attached | [
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0.27075251936912537,
-0.13949793577194214,
0.9389147758483887,
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-0.220444709062576... |
Enable or disable a generic vertex attribute array | [
-0.523148775100708,
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Enable or disable a generic vertex attribute array | [
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1.7193695306777954,
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0.5786783695220947,
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launch one or more compute work groups | [
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0.041346825659275055,
0.38386350870132446,
0.6100308299064636,
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0.8463929295539856... |
launch one or more compute work groups using parameters stored in a buffer | [
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0.64378213882446... |
render primitives from array data | [
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... |
render primitives from array data, taking parameters from memory | [
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0.4695885479450226,
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0.39848753809928... |
draw multiple instances of a range of elements | [
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0.1461319476366043,
-0.24738860130310059,
0.1995005458593368... |
draw multiple instances of a range of elements with offset applied to instanced attributes | [
-0.9691404104232788,
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1.195421814918518,
0.2684343457221985... |
specify which color buffers are to be drawn into | [
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1.0244780778884888,
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... |
Specifies a list of color buffers to be drawn into | [
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0.9129782915115356,
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0.3222096264362335,
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0.5423840284347534,
... |
render primitives from array data | [
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0.057354636490345,
0.2742883563041687,
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0.256448894739151,
... |
render primitives from array data with a perelement offset | [
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0.4434077739715576,
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-1.357047438621521,
1.2583949565887451,
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0.7831990122795105,
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0.1523917317390442,
0.008766144514083862,
-0.16242742538452148,
-0.3042835593223572... |
render indexed primitives from array data, taking parameters from memory | [
-0.7023061513900757,
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-0.507851839... |
draw multiple instances of a set of elements | [
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... |
draw multiple instances of a set of elements with offset applied to instanced attributes | [
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... |
render multiple instances of a set of primitives from array data with a perelement offset | [
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0.00481933355331... |
render multiple instances of a set of primitives from array data with a perelement offset | [
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write a block of pixels to the frame buffer | [
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1.4178590774536133,... |
render primitives from array data | [
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... |
render primitives from array data with a perelement offset | [
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-0.3042835593223572... |
render primitives using a count derived from a transform feedback object | [
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-0.062375091... |
render multiple instances of primitives using a count derived from a transform feedback object | [
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-1.0389013290405273,
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-0.2623295485973358,
0.3503530621528... |
render primitives using a count derived from a specifed stream of a transform feedback object | [
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0.37493759393692... |
render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object | [
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-0.1575755923986435,
0.592586576938... |
Parameter image has type C.GLeglImageOES. | [
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-0... |
Parameter image has type C.GLeglImageOES. | [
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-0... |
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