repo_name stringlengths 6 97 | path stringlengths 3 341 | text stringlengths 8 1.02M |
|---|---|---|
mstewartgallus/linted | src/locale/locale.c | /*
* Copyright 2013, 2014, 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agr... |
mstewartgallus/linted | src/nesc/async.h | /*
* Copyright 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in wr... |
mstewartgallus/linted | src/log/log-windows.c | <filename>src/log/log-windows.c
/*
* Copyright 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by a... |
mstewartgallus/linted | docs/builds.h | <reponame>mstewartgallus/linted<gh_stars>0
/* Copyright (C) 2014, 2015 <NAME>
*
* Copying and distribution of this file, with or without
* modification, are permitted in any medium without royalty provided
* the copyright notice and this notice are preserved.
*/
/**
*
* @file
*
* Linted -- Builds
*
* A list... |
mstewartgallus/linted | include/lntd/io.h | <reponame>mstewartgallus/linted
/*
* Copyright 2014, 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless require... |
mstewartgallus/linted | src/trigger/trigger.c | <reponame>mstewartgallus/linted
/*
* Copyright 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by a... |
mstewartgallus/linted | src/error/error-windows.c | /*
* Copyright 2014, 2015 <NAME>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
MathZtew/MZ-bike-controller | controller/lcd.h | <gh_stars>0
#include "Arduino.h"
#define BOARD_ID 0x65
#define ADDRESS 0x30
#define SET_BL 0x62
#define GET_BUT 0x05
#define LCD_CLR 0x60
#define LCD_WR 0x61
#define LCD_WRITE_WAIT 17
void lcdSetBlacklight(uint8_t value);
uint8_t readButtons();
void lcdClear();
void lcdGoToXY(uint8_t x, uint8_t... |
janiex/TheRQMProject | HW/DSP2833x_EPwm.h | /*******************************************************************************
** **
** SRC-MODULE: DSP2833x_EPwm.h **
** ... |
janiex/TheRQMProject | Schedule.c | /*******************************************************************************
** **
** SRC-MODULE: Schedule.c **
** ... |
janiex/TheRQMProject | ISO2631_All_GenerationTemplate_types.h | <filename>ISO2631_All_GenerationTemplate_types.h
/*
* File: ISO2631_All_GenerationTemplate_types.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Ti... |
janiex/TheRQMProject | ISO2631_All_GenerationTemplate.c | <filename>ISO2631_All_GenerationTemplate.c<gh_stars>0
/*
* File: ISO2631_All_GenerationTemplate.c
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Tim... |
janiex/TheRQMProject | ISO2631_All_GenerationTemplate_private.h | <filename>ISO2631_All_GenerationTemplate_private.h
/*
* File: ISO2631_All_GenerationTemplate_private.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Rea... |
janiex/TheRQMProject | ISO2631_All_GenerationTemplate_data.c | <reponame>janiex/TheRQMProject
/*
* File: ISO2631_All_GenerationTemplate_data.c
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Time Workshop file ge... |
janiex/TheRQMProject | HW/DSP2833x_ECap.h | <gh_stars>0
/*******************************************************************************
** **
** SRC-MODULE: DSP2833x_ECap.h **
** ... |
janiex/TheRQMProject | ADXL345.h | <reponame>janiex/TheRQMProject
#include "OS_Types.h"
#include "DSP2833x_I2c.h"
#include "DSP2833x_Device.h"
#ifndef ADXL345_H_
#define ADXL345_H_
#define ADXL345_CHIP_ID 0xE5 // Chip ID should be 0xE5
#define ADXL345_DATA_FORMAT 0x31 // X,Y,Z format of the data
#define ADXL345_DATAX0 0x32 // R X-Axi... |
janiex/TheRQMProject | ISO2631_All_GenerationTemplate.h | <gh_stars>0
/*
* File: ISO2631_All_GenerationTemplate.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Time Workshop file generated on : Sat Sep 06 ... |
janiex/TheRQMProject | RTE/Rte_BandPass.h | /*
* File: Rte_BandPass.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Time Workshop file generated on : Sat Sep 06 13:19:54 2014
* TLC version ... |
janiex/TheRQMProject | RTE/Rte_Type.h | /*
* File: Rte_Type.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Time Workshop file generated on : Sat Sep 06 13:19:54 2014
* TLC version ... |
janiex/TheRQMProject | HW/Identification.h | <gh_stars>0
#define MAGIC_NUMBER 30511208
|
janiex/TheRQMProject | Include/Std_types.h | <gh_stars>0
/*******************************************************************************
** **
** SRC-MODULE: Std_types.h **
** ... |
janiex/TheRQMProject | UserTasks.c | <reponame>janiex/TheRQMProject
/*******************************************************************************
** **
** SRC-MODULE: UserTasks.c **
** ... |
janiex/TheRQMProject | Include/Alarm.h | <gh_stars>0
/*******************************************************************************
** **
** SRC-MODULE: Alarm.h **
** ... |
janiex/TheRQMProject | InitHW.c | <reponame>janiex/TheRQMProject
/*******************************************************************************
** **
** SRC-MODULE: InitHW.c **
** ... |
janiex/TheRQMProject | HW/DSP2833x_Xintf.h | /*******************************************************************************
** **
** SRC-MODULE: DSP2833x_Xintf.h **
** ... |
janiex/TheRQMProject | Alarm.c | /*******************************************************************************
** **
** SRC-MODULE: Alarm.c **
** ... |
janiex/TheRQMProject | Include/Platform_Types.h | /*******************************************************************************
** **
** SRC-MODULE: Platform_Types.h **
** ... |
janiex/TheRQMProject | HW/DSP2833x_XIntrupt.h | <filename>HW/DSP2833x_XIntrupt.h
/*******************************************************************************
** **
** SRC-MODULE: DSP2833x_XIntrupt.h **
** ... |
janiex/TheRQMProject | RTE/Compiler.h | /*
* File: Compiler.h
*
* Real-Time Workshop code generated for Simulink model ISO2631_All_GenerationTemplate.
*
* Model version : 1.17
* Real-Time Workshop file version : 7.6 (R2010b) 03-Aug-2010
* Real-Time Workshop file generated on : Sat Sep 06 13:19:54 2014
* TLC version ... |
janiex/TheRQMProject | Include/OS_gen.h | /*******************************************************************************
** **
** SRC-MODULE: OS_gen.h **
** ... |
janiex/TheRQMProject | ADXL345.c | <filename>ADXL345.c<gh_stars>0
//#include "DSP2833x_Device.h" // DSP2833x Headerfile Include File
//#include "DSP2833x_Examples.h" // DSP2833x Examples Include File
#include "ADXL345.h"
#ifdef __cplusplus
#pragma DATA_SECTION("I2caRegsFile")
#else
#pragma DATA_SECTION(I2caRegs,"I2caRegsFile");
#endif
volatile s... |
wonderful89/KSCrash | Source/KSCrash/Recording/Monitors/KSCrashMonitor_MachException.c | //
// KSCrashMonitor_MachException.c
//
// Created by <NAME> on 2012-02-04.
//
// Copyright (c) 2012 <NAME>. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software with... |
wonderful89/KSCrash | iOS/Simple-Example/ViewController.h | <reponame>wonderful89/KSCrash<gh_stars>0
//
// ViewController.h
// Simple-Example
//
#import <UIKit/UIKit.h>
#import <KSCrash/KSCrash.h>
@interface ViewController : UIViewController
@end
|
wonderful89/KSCrash | iOS/KSCrash/NSZombieBase.h | //
// NSZombieBase.h
// KSCrash-iOS
//
// Created by qianzhao on 2021/8/18.
// Copyright © 2021 <NAME>. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface NSZombieBase : NSObject
@end
NS_ASSUME_NONNULL_END
|
wonderful89/KSCrash | Source/KSCrash/Recording/KSCrashReport.c | //
// KSCrashReport.m
//
// Created by <NAME> on 2012-01-28.
//
// Copyright (c) 2012 <NAME>. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction... |
manub686/axwifi | wifi54/dstmacaddr.c | /**
Atomix project, dstmacaddr.c, TODO: insert summary here
Copyright (c) 2015 Stanford University
Released under the Apache License v2.0. See the LICENSE file for details.
Author(s): <NAME>
*/
#include <osl/inc/swpform.h>
Uint8 trace_mac_addr[] = {0x00, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0x00, 0x00};
|
manub686/axwifi | samples/debug64.rate54000.snr25.nmsgs2.msglen500.scale1.41.txpkt.dat_trace_skip_0_ns_4640.c | <reponame>manub686/axwifi
#include <osl/inc/swpform.h>
#pragma DATA_SECTION(trace_skip_0_ns_4640, ".trace");
#pragma DATA_ALIGN(trace_skip_0_ns_4640, 8);
Int16 trace_skip_0_ns_4640[] = {
167, -367,
570, 429,
-702, 361,
268, 6,
99, 126,
-407... |
manub686/axwifi | wifirx54mc/trace.c | <filename>wifirx54mc/trace.c
/**
Atomix project, trace.c, TODO: insert summary here
Copyright (c) 2015 Stanford University
Released under the Apache License v2.0. See the LICENSE file for details.
Author(s): <NAME>
*/
#include <osl/inc/swpform.h>
Int16 trace_skip_0_ns_780[] = {
340, 480,
-99, ... |
manub686/axwifi | wifi54/configurator.c | /**
Atomix project, configurator.c, TODO: insert summary here
Copyright (c) 2015 Stanford University
Released under the Apache License v2.0. See the LICENSE file for details.
Author(s): <NAME>
*/
#include <stdio.h>
#include <arpa/inet.h>
int main() {
unsigned int ns = 400000;
unsigned int f_ns = htonl(ns);
FILE... |
manub686/axwifi | wifirx6m/setup.c | /**
Atomix project, setup.c, TODO: insert summary here
Copyright (c) 2015 Stanford University
Released under the Apache License v2.0. See the LICENSE file for details.
Author(s): <NAME>
*/
void app_wifirx6m_setup() {
WIFILIB_genDerotTable();
WIFILIB_genTwiddleFactors();
vitdec_profile_init();
}
void app_wi... |
imefGames/Poplin | Poplin/include/poplin/core/serialization/serializer.h | <reponame>imefGames/Poplin
#pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <json.hpp>
namespace Poplin
{
namespace Serializer
{
void LoadObject(void* objectPtr, const TypeInfo& type, const nlohmann::json& data);
}
} |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/systems/logiccomponentupdatersystem.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/system.h>
namespace Poplin
{
class LogicComponent;
class LogicComponentUpdatersSystem : public System
{
public:
LogicComponentUpdatersSystem(SystemUpdater& updater);
private:
void UpdateLogicComponent(f32 d... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/system.h | #pragma once
namespace Poplin
{
class SystemUpdater;
class System
{
public:
System(SystemUpdater& updater);
virtual ~System();
private:
SystemUpdater& m_Updater;
};
} |
imefGames/Poplin | Poplin/include/poplin/graphics/ecs/components/cameracomponent.h | <filename>Poplin/include/poplin/graphics/ecs/components/cameracomponent.h
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <glm/glm.hpp>
#include <imgui/imgui.h>
namespace Poplin
{
class Texture;
class Camer... |
imefGames/Poplin | Sandbox/debugtoolssystem.h | <gh_stars>0
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/system.h>
namespace Poplin
{
class PropertyInfo;
class TransformComponent;
class DebugToolsSystem : public System
{
public:
DebugToolsSystem(SystemUpdater& updater);
private:
static void Edi... |
imefGames/Poplin | Poplin/include/poplin/graphics/assets/textureasset.h | <gh_stars>0
#pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/asset/managedasset.h>
#include <poplin/graphics/texture.h>
#include <string>
namespace Poplin
{
class TextureAsset : public ManagedAsset
{
private:
void OnAssetLoaded() override;
public:
std:... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/systemupdater.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/entityregistry.h>
#include <vector>
namespace Poplin
{
class System;
class SystemUpdater
{
public:
~SystemUpdater();
void UpdateSystems(f32 deltaTime, EntityRegistry& registry) const;
template <class S... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/components/entitymetadatacomponent.h | <gh_stars>0
#pragma once
#include <string>
#include <vector>
namespace Poplin
{
class TypeInfo;
class EntityMetaDataComponent
{
public:
EntityMetaDataComponent();
std::string Name;
std::vector<const TypeInfo*> OwnedComponentTypes;
};
} |
imefGames/Poplin | Poplin/include/poplin/engine/input/input.h | <reponame>imefGames/Poplin
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/input/keycodes.hpp>
#include <poplin/engine/input/mousecodes.hpp>
#include <glm/glm.hpp>
namespace Poplin
{
namespace Input
{
bool IsKeyDown(EKeyCode key);
bool IsKeyUp(EKeyCode key);
bool ... |
imefGames/Poplin | Poplin/include/poplin/graphics/renderer.h | #pragma once
#include <glm/glm.hpp>
#include <poplin/core/singleton.hpp>
#include <memory>
namespace Poplin
{
class Shader;
class SpriteComponent;
class Texture;
class VertexArray;
class Renderer : public Singleton<Renderer>
{
friend class RenderSystem;
public:
Renderer()... |
imefGames/Poplin | Sandbox/playerbehaviorcomponent.h | <filename>Sandbox/playerbehaviorcomponent.h
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/components/logiccomponent.h>
#include <poplin/engine/input/input.h>
#include <poplin/physics/ecs/components/rigidbodycomponent.h>
namespace Poplin
{
class PlayerBehaviorComponent : public LogicCom... |
imefGames/Poplin | Poplin/include/poplin/graphics/vertexarray.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/graphics/vertexbuffer.h>
#include <memory>
#include <vector>
namespace Poplin
{
class VertexArray
{
public:
VertexArray();
~VertexArray();
inline u32 GetTriangleCount() const { return m_TriangleCount; }
inline ... |
imefGames/Poplin | Poplin/include/poplin/core/reflection/typeinfo.h | #pragma once
#include <poplin/core/reflection/propertyinfo.h>
#include <functional>
namespace Poplin
{
using TypeID = u64;
class TypeInfo
{
public:
using TypeCreationCallback = void* (*)();
enum class Flags : u8
{
None = 0x00,
IsManagedAsset = 0x01
... |
imefGames/Poplin | Poplin/include/poplin/core/reflection/enuminfo.h | <gh_stars>0
#pragma once
#include <poplin/core/types.hpp>
#include <utility>
namespace Poplin
{
using EnumID = u32;
class EnumInfo
{
public:
struct EnumEntry
{
EnumEntry(u32 value, const char* name)
: Value{ value }
, Name{ name }
... |
imefGames/Poplin | Sandbox/serializer.h | #pragma once
#include <string>
namespace Poplin
{
class Entity;
class Universe;
class World;
namespace Serializer
{
void SaveUniverse(const Universe& universe, const std::string& filePath);
void SaveWorld(const World& world);
void LoadUniverse(Universe& universe, const st... |
imefGames/Poplin | Poplin/include/poplin/physics/ecs/systems/physicssystem.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/system.h>
namespace Poplin
{
class RigidBodyComponent;
class TransformComponent;
class PhysicsSystem : public System
{
public:
PhysicsSystem(SystemUpdater& updater);
private:
void PreWorldUpdate(f32 del... |
imefGames/Poplin | Sandbox/scrollmessagecomponent.h | <gh_stars>0
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/components/logiccomponent.h>
#include <poplin/engine/input/input.h>
#include <poplin/graphics/ecs/components/spritecomponent.h>
namespace Poplin
{
class ScrollMessageComponent : public LogicComponentBehavior
{
public:
... |
imefGames/Poplin | Poplin/include/poplin/graphics/ecs/components/spritecomponent.h | <filename>Poplin/include/poplin/graphics/ecs/components/spritecomponent.h
#pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <glm/glm.hpp>
#include <imgui/imgui.h>
namespace Poplin
{
class TextureAsset;
class SpriteComponent
{
public:... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/components/transformcomponent.h | #pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <glm/glm.hpp>
#include <imgui/imgui.h>
namespace Poplin
{
class TransformComponent
{
public:
TransformComponent();
glm::mat4 ComputeGlobalTransform() const;
glm::... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/componentdescriptor.h | <reponame>imefGames/Poplin
#pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/entity.h>
#include <functional>
#include <string>
namespace Poplin
{
class Entity;
class ComponentDescriptor
{
public:
ComponentDescriptor(const std::string& name,
cons... |
imefGames/Poplin | Sandbox/sandboxreflectedtypes.h | #pragma once
#include <poplin/core/reflection/enuminfo.h>
#include <poplin/core/reflection/typeinfo.h>
#include <map>
namespace Poplin
{
namespace Reflection
{
void RegisterGameTypes(std::map<TypeID, const TypeInfo*>& types);
void RegisterGameEnums(std::map<EnumID, const EnumInfo*>& enums);
... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/entityregistry.h | <gh_stars>0
#pragma once
#include <entt/entt.hpp>
#include <functional>
namespace Poplin
{
class Entity;
class EntityRegistry
{
friend class Entity;
public:
Entity CreateEntity();
void ForEachEntity(const std::function<void(Entity)>& function) const;
void ClearAllEnt... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/componentdescriptorregistry.h | #pragma once
#include <poplin/core/singleton.hpp>
#include <poplin/core/types.hpp>
#include <vector>
namespace Poplin
{
class ComponentDescriptor;
class TypeInfo;
class ComponentDescriptorRegistry : public Singleton<ComponentDescriptorRegistry>
{
public:
ComponentDescriptorRegistry();
... |
imefGames/Poplin | Poplin/include/poplin/core/reflection/reflectedtyperegistry.h | #pragma once
#include <poplin/core/singleton.hpp>
#include <poplin/core/reflection/enuminfo.h>
#include <poplin/core/reflection/typeinfo.h>
#include <map>
namespace Poplin
{
class ReflectedTypeRegistry : public Singleton<ReflectedTypeRegistry>
{
public:
ReflectedTypeRegistry();
~ReflectedT... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/universe.h | <gh_stars>0
#pragma once
#include <poplin/core/singleton.hpp>
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/systemupdater.h>
#include <vector>
namespace Poplin
{
class System;
class World;
class Universe : public Singleton<Universe>
{
public:
Universe();
~Universe()... |
imefGames/Poplin | Poplin/include/poplin/core/reflection/propertyinfo.h | #pragma once
#include <poplin/core/error.h>
#include <poplin/core/types.hpp>
#include <glm/glm.hpp>
#include <memory>
#include <string>
namespace Poplin
{
using PropertyID = u64;
enum class EPropertyType : u8
{
Unknown,
Bool,
U8,
U16,
U32,
U64,
S8,... |
imefGames/Poplin | Poplin/include/poplin/physics/physicscontactlistener.h | <reponame>imefGames/Poplin
#pragma once
#include <box2d/b2_world_callbacks.h>
namespace Poplin
{
class PhysicsContactListener : public b2ContactListener
{
void BeginContact(b2Contact* contact) override;
void EndContact(b2Contact* contact) override;
};
} |
imefGames/Poplin | Poplin/include/poplin/engine/gameengine.h | <filename>Poplin/include/poplin/engine/gameengine.h
#pragma once
#include <poplin/core/reflection/reflectedtyperegistry.h>
#include <poplin/engine/gameengineconfig.hpp>
#include <poplin/engine/gameenginestats.hpp>
#include <poplin/engine/asset/assetlocator.h>
#include <poplin/engine/ecs/componentdescriptorregistry.h>
... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/world.h | <reponame>imefGames/Poplin
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/entityregistry.h>
#include <poplin/physics/physicsworld.h>
#include <string>
namespace Poplin
{
class SystemUpdater;
class World
{
public:
World();
~World();
void Update(const... |
imefGames/Poplin | Poplin/include/poplin/core/profiling/profilingtimer.h | <gh_stars>0
#pragma once
#include <chrono>
#include <string>
namespace Poplin
{
class ProfilingTimer
{
public:
ProfilingTimer(const std::string& logEntryName);
~ProfilingTimer();
private:
void Stop();
std::string m_LogEntryName;
std::chrono::steady_clock::time... |
imefGames/Poplin | Poplin/include/poplin/physics/physicsworld.h | #pragma once
#include <box2d/box2d.h>
#include <poplin/core/types.hpp>
#include <poplin/physics/physicscontactlistener.h>
namespace Poplin
{
class RigidBodyComponent;
class PhysicsWorld
{
friend class PhysicsSystem;
public:
PhysicsWorld();
void InitRigidBody(RigidBodyComponen... |
imefGames/Poplin | Weaver/weaverecs.h | <reponame>imefGames/Poplin
#pragma once
#include <poplin/engine/ecs/componentdescriptor.h>
#include <poplin/engine/ecs/componentdescriptorregistry.h>
#include <poplin/engine/ecs/universe.h>
namespace Poplin
{
void RegisterEditorComponents(std::vector<ComponentDescriptor*>& components);
void RegisterEditorSyst... |
imefGames/Poplin | Poplin/include/poplin/engine/asset/assetlocator.h | #pragma once
#include <poplin/core/singleton.hpp>
#include <poplin/engine/asset/managedasset.h>
#include <map>
#include <memory>
namespace Poplin
{
class AssetLocator : public Singleton<AssetLocator>
{
public:
AssetLocator();
~AssetLocator();
std::shared_ptr<ManagedAsset> FindAsse... |
imefGames/Poplin | Poplin/include/poplin/graphics/loaders/modelloader.h | <gh_stars>0
#pragma once
#include <poplin/graphics/vertexarray.h>
#include <memory>
namespace Poplin::ModelLoader
{
std::shared_ptr<VertexArray> MakeUnitSquare();
} |
imefGames/Poplin | Poplin/include/poplin/core/error.h | #pragma once
#include <poplin/core/types.hpp>
namespace Poplin
{
namespace Error
{
enum class EErrorType
{
Warning,
Error,
Assert
};
void ReportError(EErrorType errorType, const Char* errorText);
}
}
#define PoplinWarning(condition, err... |
imefGames/Poplin | Poplin/include/poplin/physics/ecs/components/rigidbodycomponent.h | #pragma once
#include <box2d/box2d.h>
#include <glm/glm.hpp>
#include <imgui/imgui.h>
#include <poplin/core/types.hpp>
#include <poplin/core/reflection/enuminfo.h>
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <memory>
namespace Poplin
{
class RigidBodyCo... |
imefGames/Poplin | Poplin/include/poplin/engine/asset/managedasset.h | #pragma once
#include <poplin/core/singleton.hpp>
#include <poplin/core/types.hpp>
#include <poplin/core/reflection/typeinfo.h>
#include <string>
namespace Poplin
{
using AssetID = u64;
static const AssetID InvalidAssetID = u64Max;
class ManagedAsset
{
friend class AssetLocator;
public:
... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/components/logiccomponent.h | <filename>Poplin/include/poplin/engine/ecs/components/logiccomponent.h
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <poplin/engine/ecs/entity.h>
#include <memory>
namespace Poplin
{
class LogicComponentBehavi... |
imefGames/Poplin | Poplin/include/poplin/graphics/loaders/shaderloader.h | <reponame>imefGames/Poplin<gh_stars>0
#pragma once
#include <poplin/graphics/shader.h>
#include <memory>
namespace Poplin::ShaderLoader
{
std::shared_ptr<Shader> LoadDefaultSpriteShader();
} |
imefGames/Poplin | Poplin/include/poplin/animation/ecs/components/animatorcomponent.h | #pragma once
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/componentdescriptor.h>
#include <imgui/imgui.h>
namespace Poplin
{
class AnimatorComponent
{
public:
AnimatorComponent();
f32 FrameElapsedTime;
f32 TimePerFrame;
u8 FrameCount;
u8... |
imefGames/Poplin | Poplin/include/poplin/graphics/shader.h | <reponame>imefGames/Poplin<filename>Poplin/include/poplin/graphics/shader.h<gh_stars>0
#pragma once
#include <glm/glm.hpp>
#include <poplin/core/types.hpp>
namespace Poplin
{
class Shader
{
public:
Shader(const Char* vertexSource, const Char* fragmentSource);
~Shader();
void Bind(... |
imefGames/Poplin | Poplin/include/poplin/engine/ecs/entity.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/core/reflection/typeinfo.h>
#include <poplin/engine/ecs/entityregistry.h>
#include <poplin/engine/ecs/components/entitymetadatacomponent.h>
namespace Poplin
{
class Entity
{
public:
Entity() = default;
Entity(EntityRegistry& re... |
imefGames/Poplin | Poplin/include/poplin/graphics/ecs/systems/rendersystem.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/system.h>
namespace Poplin
{
class CameraComponent;
class SpriteComponent;
class TransformComponent;
class RenderSystem : public System
{
public:
RenderSystem(SystemUpdater& updater);
private:
void ... |
imefGames/Poplin | Poplin/src/engine/input/inputhandler.h | #pragma once
#include <poplin/core/types.hpp>
#include <poplin/core/singleton.hpp>
#include <poplin/engine/input/keycodes.hpp>
#include <poplin/engine/input/mousecodes.hpp>
#include <glm/glm.hpp>
namespace Poplin
{
class Window;
namespace Input
{
enum class EInputStates : u8
{
... |
imefGames/Poplin | Poplin/include/poplin/animation/ecs/systems/animationsystem.h | <gh_stars>0
#pragma once
#include <poplin/core/types.hpp>
#include <poplin/engine/ecs/system.h>
namespace Poplin
{
class AnimatorComponent;
class SpriteComponent;
class AnimationSystem : public System
{
public:
AnimationSystem(SystemUpdater& updater);
private:
void UpdateAnim... |
imefGames/Poplin | Poplin/include/poplin/engine/window/applicationwindow.h | <reponame>imefGames/Poplin<gh_stars>0
#pragma once
#include <memory>
struct GLFWwindow;
namespace Poplin
{
namespace Input
{
class InputHandler;
}
struct ApplicationWindowEvents;
class ApplicationWindow
{
public:
ApplicationWindow();
~ApplicationWindow();
... |
imefGames/Poplin | Poplin/include/poplin/graphics/vertexbuffer.h | #pragma once
#include <poplin/core/types.hpp>
namespace Poplin
{
//Handle data layouts better
enum class EShaderDataType
{
Integer,
Float,
Float2,
Float3,
Float4,
Matrix3,
Matrix4
};
class VertexBuffer
{
public:
VertexBuffer(... |
imefGames/Poplin | Poplin/include/poplin/core/profiling/profilerlogger.h | <reponame>imefGames/Poplin
#pragma once
#include <chrono>
#include <string>
namespace Poplin
{
class ProfilerLogger
{
using ProfileTimePoint = std::chrono::steady_clock::time_point;
public:
static void LogEntry(const std::string& logEntryName, const ProfileTimePoint& startTime, const Prof... |
imefGames/Poplin | Poplin/include/poplin/graphics/texture.h | #pragma once
#include <poplin/core/types.hpp>
namespace Poplin
{
class Texture
{
public:
Texture(const void* data, u32 dataWidth, u32 dataHeight);
~Texture();
void Bind();
private:
u32 m_TextureID;
};
} |
okoshi42/assignment11 | src/timing.h | <filename>src/timing.h
//
// timing.h
//
// Tests the speed of bst.contains() vs std::find()
// You should NOT modify this file.
//
// IMPORTANT NOTE: For this particular assignment you may not add
// any additional utility functions.
//
// Copyright 2019 <NAME>
//
// Permission is hereby granted, free of char... |
okoshi42/assignment11 | src/bst.h | <gh_stars>0
//
// bst.h
//
// Defines a class for a binary search tree.
// You SHOULD modify this file.
//
// IMPORTANT NOTE: For this particular assignment you may not add
// any additional utility functions.
//
// Copyright 2019 <NAME>
//
// Permission is hereby granted, free of charge, to any person
// obt... |
mattgambill/MiscCppProjects | Array/Array/Header.h | #pragma once
#ifndef HEADER_H
#define HEADER_H
#include<iostream>
#include<vector>
using namespace std;
const int VECTOR_SIZE(20);
class functions {
public:
//read list
void read_list(vector<int>&, int& array_length);
//print vector
void print_array(vector<int>&, int array_length);
//find_max... |
mattgambill/MiscCppProjects | EmpFormula/EmpFormula/Header.h | #pragma once
#ifndef HEADER_H
#define HEADER_H
#include <iostream>
#include <vector>
#include <string>
#include <fstream>
using namespace std;
//function prototypes
class ReadData {
public:
void data(const int, vector<double>&);
private:
const int NUM_ELEM = 93;
string userElement;
bool foundEl... |
mattgambill/MiscCppProjects | Project3/Project3/exit.h | //#ifndef EXIT_H
//#define EXIT_H
//void exit(char & userChar);
//
//#endif |
mattgambill/MiscCppProjects | Project3/Project3/header.h | <reponame>mattgambill/MiscCppProjects
#ifndef HEADER_H
#define HEADER_H
void rootTable();
void exit(char & userChar);
#endif |
mattgambill/MiscCppProjects | vector_2D/Project5/Header.h | <reponame>mattgambill/MiscCppProjects<filename>vector_2D/Project5/Header.h
#pragma once
#ifndef HEADER_H
#define HEADER_H
using namespace std;
// function prototypes
// ENTER FUNCTION PROTOTYPE FOR read_vector HERE.
void read_vector(const string &a, double &u1, double &v1);
// ENTER FUNCTION PROTOTYPE FOR vect... |
mattgambill/MiscCppProjects | hw6/hw6/Header.h | <gh_stars>0
#pragma once
#ifndef HEADER_H
#define HEADER_H
#include <iostream>
#include <iomanip>
#include <string>
#include <vector>
using namespace std;
//function protypes/class definition
class Point
{
private:
double px;
double py;
public:
void setX(const double x);
void setY(const double y... |
mattgambill/MiscCppProjects | freq/freq/Header.h | #pragma once
#ifndef HEADER_H
#define HEADER_H
#include <iostream>
#include <iomanip>
#include <string>
#include <vector>
using namespace std;
//function protypes/calss definition
class numVowels {
public:
void init_vectors(vector<char> & vowels, vector<int> & frequencies);
string read_text(const string... |
mattgambill/MiscCppProjects | Project4/Project4/Header.h | <filename>Project4/Project4/Header.h
#ifndef HEADER_H
#define HEADER_H
void magi();
#endif |
timpalpant/mprofile | src/spinlock.h | <reponame>timpalpant/mprofile
// Copyright 2019 <NAME>
#ifndef MPROFILE_SRC_SPINLOCK_H_
#define MPROFILE_SRC_SPINLOCK_H_
#include <atomic>
// SpinLock is a simple adapter to use an std::atomic<bool>
// with a std::lock_guard.
//
// Adapted from: https://rigtorp.se/spinlock/
class SpinLock {
public:
SpinLock() {}
... |
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